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Narrative game

Call the methods below if your game is a narrative game that offers a visual novel where users can choose how the story would proceed throughout the story.

Get Character

Call GetCharacter method when a user chooses a certain character in the plot or a story path that he wishes to proceed with.

GetCharacter (choose a character or story path)
player_uuid* { player_uuid }
character_uuid* { character_uuid }
characterarchetype_slug* { Justin path}
from_entity entity.PlayStage
from_category_slug { Justin path }
from_slug { Justin path }


Start & End Stage

Call the methods below when a user decides to engage with the character or story plot he chose.

  • Call UseCurrency method when currency is required to start a stage for the chosen character or story path.

UseCurrency
player_uuid* { player_uuid }
character_uuid* { character_uuid }
currency_slug* TICKET
currency_quantity* 1
currency_total_quantity 3
where_to_entity entity.PlayStages
where_to_category_slug { Justin path }
where_to_slug {1-1}


  • Call PlayStage method when a stage for the chosen character or story path begins.
PlayStage
player_uuid* { player_uuid }
character_uuid* [TentuPlayKeyword._DUMMY_CHARACTER_ID_, 곽찬]
stage_type* stageType.PvE
stage_slug* {1-1}
stage_category_slug { Justin route}
stage_level {1-1}
stage_score null
stage_status stageStatus.Start
stage_playtime null


  • Call PlayStage method when a stage for the character or story path ends. The result of the stage must be recorded accordingly at stage_status for the PlayStage method.
PlayStage (when user wins or completes a stage)
player_uuid* { player_uuid }
character_uuid* [TentuPlayKeyword._DUMMY_CHARACTER_ID_, 곽찬 ]
stage_type* stageType.PvE
stage_slug* { Justin path }
stage_level {1-1}
stage_score null
stage_status stageStatus.Win
stage_playtime 30


PlayStage (when user leaves or surrenders a stage)
player_uuid* { player_uuid }
character_uuid* [TentuPlayKeyword._DUMMY_CHARACTER_ID_, 곽찬 ]
stage_type* stageType.PvE
stage_slug* { 1-1 }
stage_category_slug { Justin path }
stage_level {1-1}
stage_score nulll
stage_status stageStatus.Quit
stage_playtime 30