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TPStashEvent

TPStashEvent

Class in TentuPlay.Api / Implemented in: TentuPlay.Api

Description

An API class required for data collection.

TPStashEvent.Join User registration
TPStashEvent.LoginApp User’s login to the game.
TPStashEvent.LoginAsCharacter Character’s login.
TPStashEvent.InAppPurchase Character’s in-app purchase.
TPStashEvent.WatchAd In-app ad for the character.
TPStashEvent.PlayQuest Character’s progress in a quest.
TPStashEvent.GetBonus Character’s acquisition of a bonus.
TPStashEvent.ChangeCharacterArchetype Character's change in job.
TPStashEvent.ChangeStat Character's stat change.
TPStashEvent.ChangeCustomAbility Change in custom ability.
TPStashEvent.PlayStage Stage the character plays.
TPStashEvent.PlayStageWithInfrastructure Infrastructure the character uses in the stage.
TPStashEvent.PlayStageWithPet Pet the character brings in the stage.
TPStashEvent.PlayStageWithConsumable Consumable item the character uses in the stage.
TPStashEvent.PlayStageWithEquipment Equipment the character uses in the stage.
TPStashEvent.PlayStageWithCosmetic Cosmetic item the character uses in the stage.
TPStashEvent.PlayStageWithSkill Skill the character equips for the stage.
TPStashEvent.GetCharacter Player’s acquisition of a character.
TPStashEvent.GetCurrency Character’s acquisition of in-game currency.
TPStashEvent.GetInfrastructure Character's acquisition of an infrastructure.
TPStashEvent.GetPet Character's acquisition of a pet.
TPStashEvent.GetToken Character's acquisition of a token.
TPStashEvent.GetConsumable Character's acquisition of a consumable item.
TPStashEvent.GetMaterial Character's acquisition of a material item.
TPStashEvent.GetEquipment Character's acquisition of an equipment item.
TPStashEvent.GetCosmetic Character's acquisition of an cosmetic item.
TPStashEvent.GetRandomBox Character's acquisition of a randombox item.
TPStashEvent.UseCurrency Character’s spending of in-game currency.
TPStashEvent.EquipInfrastructure A character equipped or unequipped an infrastructure.
TPStashEvent.EquipPet A character equipped or unequipped a pet.
TPStashEvent.UseToken Character’s spending of token.
TPStashEvent.UseConsumable Character’s spending of consumable item.
TPStashEvent.UseMaterial Character’s spending of material item.
TPStashEvent.EquipEquipment A character equipped or unequipped an equipment.
TPStashEvent.EquipCosmetic A character equipped or unequipped a cosmetic.
TPStashEvent.OpenRandomBox Character’s opening of a randombox.
TPStashEvent.EquipSkill Skill the character equips/unequips.
TPStashEvent.DismissCharacter Player’s dismissal of a character.
TPStashEvent.DismissInfrastructure Dismissal of an infrastructure.
TPStashEvent.DismissPet Dismissal of a pet.
TPStashEvent.DismissToken Dismissal of a token.
TPStashEvent.DismissConsumable Dismissal of a consumable item.
TPStashEvent.DismissMaterial Dismissal of a material item.
TPStashEvent.DismissEquipment Dismissal of a equipment.
TPStashEvent.DismissCosmetic Dismissal of a cosmetic item.
TPStashEvent.DismissRandomBox Dismissal of a randombox item.
TPStashEvent.LevelUpCharacter Character’s level up.
TPStashEvent.LevelUpInfrastructure The infrastructure item the character levels up.
TPStashEvent.LevelUpPet The pet the character levels up.
TPStashEvent.LevelUpConsumable The consumable item the character levels up.
TPStashEvent.LevelUpMaterial The material item the character levels up.
TPStashEvent.LevelUpEquipment The equipment the character levels up.
TPStashEvent.LevelUpCosmetic The cosmetic item the character levels up.
TPStashEvent.LevelUpSkill Character's skill levelup.
TPStashEvent.DepositCurrency When a player deposits currencies to its storage.
TPStashEvent.DepositInfrastructure When a player deposits a infrastructure item to its storage.
TPStashEvent.DepositPet When a player deposits a pet to its storage.
TPStashEvent.DepositToken When a player deposits a token to its storage.
TPStashEvent.DepositConsumable When a player deposits a consumable item to its storage.
TPStashEvent.DepositMaterial When a player deposits a material item to its storage.
TPStashEvent.DepositEquipment When a player deposits a equipment to its storage.
TPStashEvent.DepositCosmetic When a player deposits a cosmetic item to its storage.
TPStashEvent.DepositRandomBox When a player deposits a randombox item to its storage.
TPStashEvent.WithdrawCurrency When a player withdraws currencies from its storage.
TPStashEvent.WithdrawInfrastructure When a player withdraws a infrastructure item from its storage.
TPStashEvent.WithdrawPet When a player withdraws a pet from its storage.
TPStashEvent.WithdrawToken When a player withdraws a token item from its storage.
TPStashEvent.WithdrawConsumable When a player withdraws a consumable item from its storage.
TPStashEvent.WithdrawMaterial When a player withdraws a material item from its storage.
TPStashEvent.WithdrawEquipment When a player withdraws an equipment item from its storage
TPStashEvent.WithdrawCosmetic When a player withdraws a cosmetic item from its storage
TPStashEvent.WithdrawRandomBox When a player withdraws a random / loot box like item from its storage
TPStashEvent.StashAdviceEvent Events related with showing, closing an advice (in-game mail and pop-ups) and associated button actions.
TPStashEvent.StashOfferEvent Events related with showing, closing an offer(in-game mail and pop-ups) and associated button actions.
TPStashEvent.Record This is a method to directly enter the method name and parameters of TPStashEvent.

TPStashEvent.Join

public int Join(string player_uuid);

Description

It collects data of user registration. It is called only once when the user registers, and must be called again when the user’s player_uuid is altered through re-registration. It gathers essential data that is used in analysis of every persona.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode:

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

TPStashEvent.LoginApp

public int LoginApp(string player_uuid, [string app_version = null]);

Description

It collects user’s app login data. This method is to be called when the user logs into the game. It is called before any other TPStashEvents and used in analysis of almost every persona.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

app_version

The version of the game client when the player logs in.

TPStashEvent.LoginAsCharacter

public int LoginAsCharacter(string player_uuid, string character_uuid);

Description

It collects character’s login data when a character signs into separate servers.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

TPStashEvent.InAppPurchase

public int InAppPurchase(string player_uuid, string character_uuid, string purchasable_slug, float purchase_quantity, float purchase_unit_price, float purchase_total_price, currencyCode purchase_currency_code, [bool? is_ad_remove = null]);

Description

It collects data of a character’s in-app purchases.

This method is to be called when an in-app purchase occurs and used in analysis of purchase-related personas.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

purchasable_slug

Unique identifier of the purchased product.

purchase_quantity

The number/amount of purchased products.

purchase_unit_price

Unit price of the purchased product.

purchase_total_price

Total price of the purchased products.

purchase_currency_code

3 letter Currency code, as defined by ISO 4217

is_ad_remove

True if purchased item includes or is related to in-app ad removal.

TPStashEvent.WatchAd

public int WatchAd(string player_uuid, string character_uuid, string ad_slug, adType ad_type, adPlacement placed_at, adStatus ad_status, [string placed_at_slug = null]);

Description

It collects data of an in-app ad for the character. This method is to be called when events like ad exposure, ad play, and ad end, and used in analysis of ad-related personas.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

ad_slug

Unique identifier of the ad

ad_type

Ad type.

public enum adType
{
    Interstitial,
    Reward,
}
placed_at

When to watch the advertisement.

public enum adPlacement
{
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
ad_status

Ad exposure/Ad status

  • Ready: The ad is ready to be played after a cooldown ends
  • Start: The ad starts to play
  • Quit: The ad was quitted while playing.
  • End: The entire ad was fully watched.
public enum adStatus
    {
        Ready,
        Start,
        Quit,
        End
    }
placed_at_slug

When to watch the advertisement(detailed)

TPStashEvent.PlayQuest

public int PlayQuest(string player_uuid, string character_uuid, string quest_slug, string quest_status, [string quest_category_slug = null]);

Description

It collects data of the character’s progress in a quest. This method is to be called when the character is accepting a given quest or end/complete the quest.

“Quest” is defined as:

  • All the systems in which a character accomplish certain conditions, such as “mission,” “duty,” or “quest” and receives predetermined rewards.
  • E.g. daily quest, scenario completion quest, event dungeon.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

quest_slug

Unique identifier of the quest.

quest_status

Quest progress status

  • Accept: Active acceptance of the quest
  • Clear: Quest completion
  • Fail: Quest failure
  • Abandon: Active abandonment of the quest
  • Timeover: Used when the quest is automatically considered “failed” or “cancelled.” as it surpasses the time limit and is automatically (ex. “Complete the quest in five minutes”, daily quest)
public enum questStatus
    {
        Accept,
        Clear, 
        Fail,
        Abandon, 
        Timeover
    }
quest_category_slug

Category of the quest.

TPStashEvent.GetBonus

public int GetBonus(string player_uuid, string character_uuid, string bonus_slug, bool is_automated, [string bonus_category_slug = null]);

Description

It collects data of the character’s acquisition of a bonus in the game.

“Bonus” means an effortless reward a player/character gets regardless of whether they play in-game content or not. For example,

  • Every system that gives a player/character a reward or an opportunity to get a reward if they are logged in for a certain amount of time. ‘Every N minutes,’ ‘Only N times a day', and other additional reward systems that give limited rewards.
  • Rewards that a player/character gets from using a coupon or any free giveaway.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

bonus_slug

Unique identifier of the bonus

bonus_category_slug

Category of the bonus.

is_automated

Whether the bonus is acquired automatically or manually.

  • True: The bonus is automatically acquired without the user doing any actions.
  • False: The user should execute a certain action to get the bonus, such as spinning a roulette wheel, or pressing a button.

TPStashEvent.ChangeCharacterArchetype

public int ChangeCharacterArchetype(string player_uuid, string character_uuid, string characterarchetype_to_slug, [string characterarchetype_from_slug = null]);

Description

It collects data where the character changes job and the character archetype is changed. Even if the archetype changes, the character unique identifier character_uuid stays the same.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

characterarchetype_to_slug

Character's archetype after job change.

characterarchetype_from_slug

Character's archetype before job change.

TPStashEvent.ChangeStat

public int ChangeStat(string player_uuid, string character_uuid, string stat_slug, int stat_to, [string stat_category_slug=null], [int? stat_from=null]);

Description

It collects data of the character's changed stats. Use this method only when the player can change specific stat selectively.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Console window of Unity Editor in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

stat_category_slug

Unique category slug (similar to the name of the category) of stats.

e.g. "CharacterSkills", "CharacterAbilities"

stat_to

Stat value as number after changed

stat_from

Stat value as number before the change

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

stat_slug

Unique slug (similar to ID) for a stat (e.g. "Strength", "Perception", "Endurance" .. )

TPStashEvent.ChangeCustomAbility

public int ChangeCustomAbility(string player_uuid, string character_uuid, string custom_ability_slug, int custom_ability_to, [string custom_ability_category_slug = null], [int? custom_ability_from = null]);

Description

It collects the change in custom ability. Custom ability refers to game-specific ability other than the level and stats of a character or item. Feel free to record the unique identifier and change of that ability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

custom_ability_slug

Unique identifier of your custom ability.

custom_ability_to

Custom ability after the change

custom_ability_category_slug

Category of your custom ability

custom_ability_from

Custom ability before the change

custom_ability_from

Custom ability before the change

TPStashEvent.PlayStage

public int PlayStage(string player_uuid, string[] character_uuids, stageType stage_type, string stage_slug, [string stage_category_slug = null], [string stage_level = null], [int? stage_score = null], [stageStatus stage_status = stageStatus.Unknown], [int? stage_playtime = null]);

Description

It collects data of various stages the character plays in the game. It is to be called when an event in which an stage begins or ends, and used in analysis of personas related to stage playing.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Caution- In case of inconsistency of occurrence time and call time of stage event: CharacterStage should be called at the same time as the event occurrence time in the beginning/end of a stage. However, in cases where the call time of each method is inconsistent with the actual beginning/end of the stage, stage_playtime parameters should be filled in with a value. It causes an error in calculating play hours if stage_playtime is left empty of a value in an event of stage end. If it is difficult to measure the exact amount of time to complete the stage, approximate values should be added.

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuids

A list of unique character IDs of a player. If a game does not have characters, or includes players which are not characters, the list becomes string[] { TentuPlayKeyword._DUMMY_CHARACTER_ID_ }

stage_type

Stage type

public enum stageType
{
        Unknown,
	PvP,
	PvE
}
stage_slug

Unique identifier of the stage.

stage_category_slug

Category of the stage type.

stage_level

String of the stage level.

stage_score

Stage score when the stage ends.

stage_status

Stage status.

  • Start
  • Win
  • Lose
  • Draw
  • Quit: Quit in the middle
  • Timeout
  • Error: Abnormal termination
public enum stageStatus
{
	Start
	Win
	Lose
	Draw
	Quit
	Timeout
	Error
}
stage_playtime

Stage play time until the stage ends.

stage_playtime

Stage play time until the stage ends.

stage_level

String of the stage level.

stage_score

Stage score when the stage ends.

stage_status

Stage status.

  • Start
  • Win
  • Lose
  • Draw
  • Quit: Quit in the middle
  • Timeout
  • Error: Abnormal termination
public enum stageStatus
{
	Start
	Win
	Lose
	Draw
	Quit
	Timeout
	Error
}

TPStashEvent.PlayStageWithInfrastructure

public int PlayStageWithInfrastructure(string player_uuid, string character_uuid, string item_slug, string stage_slug, [stageType stage_type = stageType.Unknown], [string stage_category_slug = null]);

Description

It collects data of the infrastructure the character brings to the stage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Console window of Unity Editor in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

stage_slug

Unique identifier of the stage.

stage_type

Stage type

public enum stageType
{
        Unknown,
	PvP,
	PvE
}
stage_category_slug

Category of the stage type.

stat_category_slug

Unique category slug (similar to the name of the category) of stats.

e.g. "CharacterSkills", "CharacterAbilities"

stage_category_slug

Category of the stage type.

TPStashEvent.PlayStageWithPet

public int PlayStageWithPet(string player_uuid, string character_uuid, string item_slug, string stage_slug, [stageType stage_type = stageType.Unknown], [string stage_category_slug = null]);

Description

It collects data of the pet the character brings to the stage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Console window of Unity Editor in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

stage_slug

Unique identifier of the stage.

stage_type

Stage type

public enum stageType
{
        Unknown,
	PvP,
	PvE
}
stage_category_slug

Category of the stage type.

stage_category_slug

Category of the stage type.

TPStashEvent.PlayStageWithConsumable

public int PlayStageWithConsumable(string player_uuid, string character_uuid, string item_slug, string [stage_slug, stageType stage_type = stageType.Unknown], [string stage_category_slug = null]);

Description

It collects data of the consumable item the character brings to the stage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Console window of Unity Editor in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

stage_slug

Unique identifier of the stage.

stage_type

Stage type

public enum stageType
{
        Unknown,
	PvP,
	PvE
}
stage_category_slug

Category of the stage type.

TPStashEvent.PlayStageWithEquipment

public int PlayStageWithEquipment(string player_uuid, string character_uuid, string item_slug, string [stage_slug, stageType stage_type = stageType.Unknown], [string stage_category_slug = null]);

Description

It collects data of the equipment the character brings to the stage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Console window of Unity Editor in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

stage_slug

Unique identifier of the stage.

stage_type

Stage type

public enum stageType
{
        Unknown,
	PvP,
	PvE
}
stage_category_slug

Category of the stage type.

TPStashEvent.PlayStageWithCosmetic

public int PlayStageWithCosmetic(string player_uuid, string character_uuid, string item_slug, string [stage_slug, stageType stage_type = stageType.Unknown], [string stage_category_slug = null]);

Description

It collects data of the cosmetic item the character brings to the stage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Console window of Unity Editor in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

stage_slug

Unique identifier of the stage.

stage_type

Stage type

public enum stageType
{
        Unknown,
	PvP,
	PvE
}
stage_category_slug

Category of the stage type.

TPStashEvent.PlayStageWithSkill

public int PlayStageWithSkill(string player_uuid, string character_uuid, string skill_slug, string stage_slug, [string skill_category_slug = null], [stageType stage_type = stageType.Unknown], [string stage_category_slug = null]);

Description

It collects data of the skill the character equips for the stage.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Console window of Unity Editor in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

skill_slug

Unique identifier of the skill.

skill_category_slug

Category name of the skill.

stage_slug

Unique identifier of the stage.

stage_type

Stage type

public enum stageType
{
        Unknown,
	PvP,
	PvE
}
stage_category_slug

Category of the stage type.

TPStashEvent.GetCharacter

public int GetCharacter(string player_uuid, string character_uuid, string characterarchetype_slug, [entity from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

It collects data of the player’s acquisition/creation of a character. It is to be called when an event of a character acquisition occurs during or at the beginning of the game, and used in analysis of personas related to character acquisition and destruction.

Character acquisition means possession of a character. Character destruction refers to an event in which the player does not have the character any more as they have sold it away or consumed it as ingredient for something. Character destruction may not exist in certain games.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

characterarchetype_slug

Unique identifier of the character archetype.

from_entity

From what actions did the character get the character.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the character from.

from_slug

The name of action the character get the character from.

TPStashEvent.GetCurrency

public int GetCurrency(string player_uuid, string character_uuid, string currency_slug, float currency_quantity, [float? currency_total_quantity = null], [entity from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

It collects data of the character’s acquisition of in-game currency. It is to be called when an event of currency acquisition occurs in the middle of the game, and used in analysis of personas related to currency acquisition.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

currency_slug

Unique identifier of currency. Ex) 'gold,' 'diamond,' 'crystal,' etc.

currency_quantity

The number/amount of currency acquired

currency_total_quantity

The total number/amount of reserved currency after currency acquisition. This parameter is not mandatory but highly recommended as it helps create more accurate currency reserve status.

from_entity

From what actions did the character get the currency.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the currency from.

from_slug

The name of action the character get the currency from.

TPStashEvent.GetInfrastructure

public int GetInfrastructure(string player_uuid, string character_uuid, string item_slug, float item_quantity, [entity from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

This method collects the data of the character getting an infrastructure.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of infrastructure acquired.

from_entity

From what actions did the character get the infrastructure.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the infrastructure from.

from_slug

The name of action the character acquisition of infrastructure from.

TPStashEvent.GetPet

public int GetPet(string player_uuid, string character_uuid, string item_slug, float item_quantity, entity [from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

This method collects the data of the character getting a pet.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of pet acquired.

from_entity

From what actions did the character get the pet.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the pet from.

from_slug

The name of action the character get the pet from.

TPStashEvent.GetToken

public int GetToken(string player_uuid, string character_uuid, string item_slug, float item_quantity, entity [from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

This method collects the data of the character getting a token.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of token acquired.

from_entity

From what actions did the character get the token.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the token from.

from_slug

The name of action the character get the token from.

TPStashEvent.GetConsumable

public int GetConsumable(string player_uuid, string character_uuid, string item_slug, float item_quantity, [entity from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

This method collects the data of the character getting a consumable item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of consumable item acquired.

from_entity

From what actions did the character get the consumable item.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the consumable item from.

from_slug

The name of action the character get the consumable item from.

TPStashEvent.GetMaterial

public int GetMaterial(string player_uuid, string character_uuid, string item_slug, float item_quantity, entity [from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

This method collects the data of the character getting a material item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of material item acquired.

from_entity

From what actions did the character get the material item.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the material item from.

from_slug

The name of action the character get the material item from.

TPStashEvent.GetEquipment

public int GetEquipment(string player_uuid, string character_uuid, string item_slug, float item_quantity, [entity from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

This method collects the data of the character getting an equipment item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of equipment item acquired.

from_entity

From what actions did the character get the equipment item.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the equipment item from.

from_slug

The name of action the character get the equipment item from.

TPStashEvent.GetCosmetic

public int GetCosmetic(string player_uuid, string character_uuid, string item_slug, float item_quantity, [entity from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

This method collects the data of the character getting a cosmetic item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of cosmetic item acquired.

from_entity

From what actions did the character get the cosmetic item.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the cosmetic item from.

from_slug

The name of action the character get the cosmetic item from.

TPStashEvent.GetRandomBox

public int GetRandomBox(string player_uuid, string character_uuid, string item_slug, float item_quantity, [entity from_entity = entity.None], [string from_category_slug = null], [string from_slug = null]);

Description

This method collects the data of the character getting a randombox item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of randombox item acquired.

from_entity

From what actions did the character get the randombox item.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
from_category_slug

The category of action the character get the randombox item from.

from_slug

The name of action the character get the randombox item from.

TPStashEvent.UseCurrency

public int UseCurrency(string player_uuid, string character_uuid, string currency_slug, float currency_quantity, [float? currency_total_quantity = null], [entity where_to_entity = entity.None], [string where_to_category_slug = null], [string where_to_slug = null]);

Description

It collects data of the character’s spending of in-game currency. It is to be called when an event of spending in-game currency occurs in the middle of the game, and used in analysis of personas related to currency acquisition.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

currency_slug

Unique identifier of currency. Ex) 'gold,' 'diamond,' 'crystal,' etc.

currency_quantity

The number/amount of currency used

currency_total_quantity

The total number/amount of reserved currency after currency usage. This parameter is not mandatory but highly recommended as it helps create more accurate currency reserve status.

where_to_entity

To what actions did the character use the currency.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
where_to_category_slug

The category of action the character use the currency to.

where_to_slug

The name of action the character use the currency to.

TPStashEvent.EquipInfrastructure

public int EquipInfrastructure(string player_uuid, string character_uuid, string item_slug, equipStatus equip_status, [int? character_level = null], [int? item_level = null]);

Description

Collects the event when a character equipped or unequipped an infrastructure.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

equip_status

Status code represents if the Infrastructure is equipped or not.

public enum equipStatus
{
    Equip,
    Unequip,
}
item_level

The level of the item which was equipped.

character_level

The level of the character when equips the infrastructure

TPStashEvent.EquipPet

public int EquipPet(string player_uuid, string character_uuid, string item_slug, equipStatus equip_status, [int? character_level = null], [int? item_level = null]);

Description

Collects the event when a character equipped or unequipped a pet.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

equip_status

Status code represents if the 펫 is equipped or not.

public enum equipStatus
{
    Equip,
    Unequip,
}
item_level

The level of the item which was equipped.

character_level

The level of the character when equips the pet

TPStashEvent.UseToken

public int UseToken(string player_uuid, string character_uuid, string item_slug, float item_quantity, [entity where_to_entity = entity.None], [string where_to_category_slug = null], [string where_to_slug = null]);

Description

This method collects the data of the character using token.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of token used.

where_to_entity

To what actions did the character use the token.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
where_to_category_slug

The category of action the character use the token to.

where_to_slug

The name of action the character use the token to.

TPStashEvent.UseConsumable

public int UseConsumable(string player_uuid, string character_uuid, string item_slug, float item_quantity, [entity where_to_entity = entity.None], [string where_to_category_slug = null], [string where_to_slug = null]);

Description

This method collects the data of the character using consumable item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of consumable item used.

where_to_entity

To what actions did the character use the consumable item.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
where_to_category_slug

The category of action the character use the consumable item to.

where_to_slug

The name of action the character use the consumable item to.

TPStashEvent.UseMaterial

public int UseMaterial(string player_uuid, string character_uuid, string item_slug, float item_quantity, entity [where_to_entity = entity.None], [string where_to_category_slug = null], [string where_to_slug = null]);

Description

This method collects the data of the character using material item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of material item used.

where_to_entity

To what actions did the character use the material item.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
where_to_category_slug

The category of action the character use the material item to.

where_to_slug

The name of action the character use the material item to.

TPStashEvent.EquipEquipment

public int EquipEquipment(string player_uuid, string character_uuid, string item_slug, equipStatus equip_status, [int? character_level = null], [int? item_level = null]);

Description

Collects the event when a character equipped or unequipped an equipment.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

equip_status

Status code represents if the equipment is equipped or not.

public enum equipStatus
{
    Equip,
    Unequip,
}
item_level

The level of the item which was equipped.

character_level

The level of the character when equips the equipment

TPStashEvent.EquipCosmetic

public int EquipCosmetic(string player_uuid, string character_uuid, string item_slug, equipStatus equip_status, [int? character_level = null], [int? item_level = null]);

Description

Collects the event when a character equipped or unequipped a cosmetic.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

equip_status

Status code represents if the cosmetic is equipped or not.

public enum equipStatus
{
    Equip,
    Unequip,
}
item_level

The level of the item which was equipped.

character_level

The level of the character when equips the cosmetic

TPStashEvent.OpenRandomBox

public int OpenRandomBox(string player_uuid, string character_uuid, string item_slug, float item_quantity, [entity where_to_entity = entity.None], [string where_to_category_slug = null], [string where_to_slug = null]);

Description

This method collects the data of the character opening randombox.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of randombox opened.

where_to_entity

To what actions did the character open the randombox.

public enum entity
{
	None,
	Etc,
	Join,
	LoginApp,
	LoginAsCharacter,
	InAppPurchase,
	ShopPurchase,
	Trade,
	WatchAd,
	PlayQuest,
	GetBonus,
	ChangeCharacterArchetype,
	ChangeStat,
	ChangeCustomAbility,
	PlayStage,
	GetCharacter,
	GetCurrency,
	GetInfrastructure,
	GetPet,
	GetToken,
	GetConsumable,
	GetMaterial,
	GetEquipment,
	GetCostume,
	GetRandomBox,
	UseCurrency,
	EquipInfrastructure,
	EquipPet,
	UseToken,
	UseConsumable,
	UseMaterial,
	EquipEquipment,
	EquipCostume,
	OpenRandomBox,
	EquipSkill,
	DismissCharacter,
	DismissInfrastructure,
	DismissPet,
	DismissToken,
	DismissConsumable,
	DismissMaterial,
	DismissEquipment,
	DismissCostume,
	DismissRandomBox,
	LevelUpCharacter,
	LevelUpInfrastructure,
	LevelUpPet,
	LevelUpConsumable,
	LevelUpMaterial,
	LevelUpEquipment,
	LevelUpCostume,
	LevelUpSkill,
	Deposit,
	Withdraw,
	FinishedTutorial,
}
where_to_category_slug

The category of action the character open the randombox to.

where_to_slug

The name of action the character open the randombox to.

TPStashEvent.EquipSkill

public int EquipSkill(string player_uuid, string character_uuid, string skill_slug, equipStatus equip_status, [string skill_category_slug = null], [int? skill_level = null], [int? character_level = null]);

Description

It collects data of the character equipping/unequipping the skill.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

skill_slug

Unique identifier of the skill.

skill_category_slug

Category name of the skill.

equip_status

Status code represents if the skill is equipped or not.

public enum equipStatus
{
    Equip,
    Unequip,
}
skill_level

Skill level

character_level

The level of the character (not player itself) equipping/unequipping the skill

TPStashEvent.DismissCharacter

public int DismissCharacter(string player_uuid, string character_uuid, string characterarchetype_slug);

Description

It collects data of the player’s destruction of a character. It is to be called when an event of a character destruction occurs during or at the beginning of the game and used in analysis of personas related to character acquisition and destruction.

Character acquisition means possession of a character. Character destruction refers to an event in which the player does not have the character any more as they have sold it away or consumed it as ingredient for something. Character destruction may not exist in certain games.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

characterarchetype_slug

Unique identifier of the character archetype.

TPStashEvent.DismissInfrastructure

public int DismissInfrastructure(string player_uuid, string character_uuid, string item_slug, float item_quantity);

Description

This method collects the data of the dismissal or deletion of an infrastructure.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of infrastructure dismissed.

TPStashEvent.DismissPet

public int DismissPet(string player_uuid, string character_uuid, string item_slug, float item_quantity);

Description

This method collects the data of the dismissal or deletion of a pet.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of pet dismissed.

TPStashEvent.DismissToken

public int DismissToken(string player_uuid, string character_uuid, string item_slug, float item_quantity);

Description

This method collects the data of the dismissal or deletion of a token.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of token dismissed.

TPStashEvent.DismissConsumable

public int DismissConsumable(string player_uuid, string character_uuid, string item_slug, float item_quantity);

Description

This method collects the data of the dismissal or deletion of a consumable item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of consumable item dismissed.

TPStashEvent.DismissMaterial

public int DismissMaterial(string player_uuid, string character_uuid, string item_slug, float item_quantity);

Description

This method collects the data of the dismissal or deletion of a material item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of material item dismissed.

TPStashEvent.DismissEquipment

public int DismissEquipment(string player_uuid, string character_uuid, string item_slug, float item_quantity);

Description

This method collects the data of the dismissal or deletion of a equipment.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of equipment item dismissed.

TPStashEvent.DismissCosmetic

public int DismissCosmetic(string player_uuid, string character_uuid, string item_slug, float item_quantity);

Description

This method collects the data of the dismissal or deletion of a cosmetic item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of cosmetic item dismissed.

TPStashEvent.DismissRandomBox

public int DismissRandomBox(string player_uuid, string character_uuid, string item_slug, float item_quantity);

Description

This method collects the data of the dismissal or deletion of a randombox item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of randombox item dismissed.

TPStashEvent.LevelUpCharacter

public int LevelUpCharacter(string player_uuid, string character_uuid, int level_to, [int? level_from = null]);

Description

It collects data of the character’s level up. It is to be called when an event of the character's level up occurs in the middle of the game and is used in analysis of personas related to character growth.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

level_to

Character's level after leveling up.

level_from

Character's level before leveling up.

TPStashEvent.LevelUpInfrastructure

public int LevelUpInfrastructure(string player_uuid, string character_uuid, string item_slug, int item_level_to, [int? item_level_from=null]);

Description

It collects data of the event in which the character levels up an infrastructure item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_level_to

Character's item's level after leveling up.

item_level_from

Character's item's level before leveling up.

TPStashEvent.LevelUpPet

public int LevelUpPet(string player_uuid, string character_uuid, string item_slug, int item_level_to, [int? item_level_from=null]);

Description

It collects data of the event in which the character levels up a pet.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_level_to

Character's item's level after leveling up.

item_level_from

Character's item's level before leveling up.

TPStashEvent.LevelUpConsumable

public int LevelUpConsumable(string player_uuid, string character_uuid, string item_slug, int item_level_to, [int? item_level_from=null]);

Description

It collects data of the event in which the character levels up an consumable item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_level_to

Character's item's level after leveling up.

item_level_from

Character's item's level before leveling up.

TPStashEvent.LevelUpMaterial

public int LevelUpMaterial(string player_uuid, string character_uuid, string item_slug, int item_level_to, [int? item_level_from=null]);

Description

It collects data of the event in which the character levels up an material item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_level_to

Character's item's level after leveling up.

item_level_from

Character's item's level before leveling up.

TPStashEvent.LevelUpEquipment

public int LevelUpEquipment(string player_uuid, string character_uuid, string item_slug, int item_level_to, [int? item_level_from=null]);

Description

It collects data of the event in which the character levels up an equipment.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_level_to

Character's item's level after leveling up.

item_level_from

Character's item's level before leveling up.

TPStashEvent.LevelUpCosmetic

public int LevelUpCosmetic(string player_uuid, string character_uuid, string item_slug, int item_level_to, [int? item_level_from=null]);

Description

It collects data of the event in which the character levels up an cosmetic item.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_level_to

Character's item's level after leveling up.

item_level_from

Character's item's level before leveling up.

TPStashEvent.LevelUpSkill

public int LevelUpSkill(string player_uuid, string character_uuid, string skill_slug, int level_to, [string skill_category_slug=null], [int? level_from=null]);

Description

It collects data of level up of a character’s skill.

It returns 1 for success and -1 for failure. If -1 is returned, you will see the following message in the Unity Editor Console in TentuPlay debug mode: TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

skill_slug

Unique identifier of the skill.

skill_category_slug

Category name of the skill.

skill_level_to

Character's skill's level after leveling up.

skill_level_from

Character's skill's level before leveling up.

TPStashEvent.DepositCurrency

public int DepositCurrency(string player_uuid, string character_uuid, string currency_slug, float currency_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits currencies to its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

currency_slug

Unique identifier of currency. Ex) 'gold,' 'diamond,' 'crystal,' etc.

currency_quantity

The number/amount of currency deposited.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.DepositInfrastructure

public int DepositInfrastructure(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits a infrastructure item to its storage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of Infrastructure deposited.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.DepositPet

public int DepositPet(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits a pet to its storage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of pet deposited.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.DepositToken

public int DepositToken(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits a token to its storage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of token deposited.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.DepositConsumable

public int DepositConsumable(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits a consumable item to its storage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of consumable item deposited.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.DepositMaterial

public int DepositMaterial(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits a material item to its storage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of material item deposited

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.DepositEquipment

public int DepositEquipment(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits a equipment to its storage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of equipment item deposited.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.DepositCosmetic

public int DepositCosmetic(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits a cosmetic item to its storage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of cosmetic item deposited.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.DepositRandomBox

public int DepositRandomBox(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player deposits a randombox item to its storage.

Category of the item

  • Equipment: Weapons, armors, accessories, and other gears
  • Consumable: Potion, bandage, and other consumable items
  • Cosmetic: Costumes that do not affect the player/character's ability, etc.
  • Token: Alternative currency with limited use such as 'token for pvp shop'. Token includes an entrance ticket.
  • Material: Raw materials for gear upgrades, character ranking up, etc.
  • Infrastructure: Items that indirectly affects the whole game. Fixed assets.
  • Pet: Pet
  • RandomBox: A random box that can be opened, in which the content depends on the probability.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of randombox item deposited

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawCurrency

public int WithdrawCurrency(string player_uuid, string character_uuid, string currency_slug, float currency_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws currencies from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

currency_slug

Unique identifier of currency. Ex) 'gold,' 'diamond,' 'crystal,' etc.

currency_quantity

The number/amount of currency withdrew.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawInfrastructure

public int WithdrawInfrastructure(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws a infrastructure item from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of Infrastructure withdrew.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawPet

public int WithdrawPet(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws a pet from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of pet withdrew.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawToken

public int WithdrawToken(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws a token item from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of token withdrew.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawConsumable

public int WithdrawConsumable(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws a consumable item from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of consumable item withdrew.

stage_type

Stage type

public enum stageType
{
        Unknown,
	PvP,
	PvE
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawMaterial

public int WithdrawMaterial(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws a material item from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of material item withdrew.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawEquipment

public int WithdrawEquipment(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws an equipment item from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of equipment item withdrew.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawCosmetic

public int WithdrawCosmetic(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws a cosmetic item from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of cosmetic item withdrew.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.WithdrawRandomBox

public int WithdrawRandomBox(string player_uuid, string character_uuid, string item_slug, float item_quantity, [storageType storage_type = storageType.Unknown], [string storage_slug = null], [string storage_category_slug = null]);

Description

When a player withdraws a random / loot box like item from its storage.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

character_uuid

Player’s character’s unique lD.
If there is no character in the game or when referring to the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

item_slug

Unique string identifier of the item.

e.g."weapon_sword_dagger", "shield_kite_rare"

item_quantity

The number/amount of randombox item withdrew.

storage_type

Type of the player's storage personal_storage guild_stroage

public enum storageType
{
    Unknown,
    Personal,
    Guild
}
storage_slug

Unique identifier of player's personal storage

storage_category_slug

unique identifier of category of the player's personal storage

TPStashEvent.StashAdviceEvent

public int StashAdviceEvent(string player_uuid, int advice_id, adviceStatus advice_status, [string advice_detail=null]);

Description

Events related with showing, closing an advice (in-game mail and pop-ups) and associated button actions. Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

advice_id

Unique ID assigned to the advice.

advice_status

Advice status such as showing, closing an advice and button actions.

public enum adviceStatus
{
    Open,
    Dismiss,
    Interact
}
advice_detail

Unique ID of in-game contents which connected to the advertisement. e.g. advertised in-game item, DLC product, in-game gift card

TPStashEvent.StashOfferEvent

public int StashOfferEvent(string player_uuid, int offer_id, messageStatus message_status, [string message_detail = null]]);

Description

Events related with showing, closing an offer (in-game mail and pop-ups) and associated button actions. Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode.

TPError||ERROR inserting table_name: exception_error_message

Parameter

player_uuid

Player’s unique lD (Not a character's ID).

e.g. Steam User ID, Google Play User ID ..

offer_id

Unique ID assigned to the offer.

message_status

Offer status such as showing, closing an advice and button actions.

public enum messageStatus
{
	Impress,
	Open,
	Dismiss,
	Interact
}
message_detail

Unique ID of in-game contents which connected to the advertisement. e.g. advertised in-game item, DLC product, in-game gift card

TPStashEvent.Record

public int Record(string method_name, params KeyValuePair<string, object>[] param_pairs);

Description

This is a method to directly enter the method name and parameters of TPStashEvent.

Returns 1 if the collection of event was successful, -1 if was not. If -1 was returned (unsuccessful), you can check error messages in the Unity console when TentuPlay is in debug mode. TPError||ERROR inserting table_name: exception_error_message

Example

TPStashEvent myStashEvent = new TPStashEvent();
KeyValuePair<string, object>[] parameters = new KeyValuePair<string, object>[]
{
    new KeyValuePair<string, object>("player_uuid", "myPlayerID"),
};
myStashEvent.Record("Join", parameters);

Parameter Storage
When calling LoginAsCharacter with Record method, the parameter storage stores player_uuidand character_uuid value in the storage, and in the methods except Join, LoginApp and LoginAsCharacter, the parameters player_uuidand character_uuid become optional.

Precautions
  • Since this parameter store exists in memory, it is not recommended unless it is unavoidable.
  • If there are no player_uuid and character_uuid values, data is not collected at all and missing data is created. It requires considerable attention.
  • In the [Join](https://tentuplay.io/ko/docs/2021.2/references/unity-api/TPStashEvent/#Join, LoginApp, LoginAsCharacter method, parameters player_uuidand character_uuid is required.
  • player_uuid and character_uuid stored in the parameter storage are also applied to the PlayStage, but since PlayStage takes character_uuids not character_uuid as a parameter, if your game enters stage with multiple characters, you should be careful with the use of character_uuid in the parameter storage.
  • Therefore, Parameter Storage function should be used only when there is a guarantee that LoginAsCharacter is called and LoginAsCharacter is called first before other methods (except for the Join and LoginApp .)
Change of value in storage
  • If you want to change player_uuid and character_uuid in the parameter storage, call LoginAsCharacter with Record and with new player_uuid and character_uuid.
  • player_uuidandcharacter_uuid` can not be assigned seperately.
  • If you specify the values ​​of the method parameters player_uuid and character_uuid while there is a value in the parameter storage, the specified value is entered as the parameter value, but the parameter storage is not overwritten.

Parameter

method_name

The method name in the TPStashEvent. Case-insensitive.

param_pairs

If there are no required parameters, the Record method returns an error (-1).
Optional parameters are optional but return an error (-1) if an invalid value is parsed.

Key
The parameter name of the method in the TPStashEvent class.
Parameter name is case-insesitive.
If the same key is used repeatedly in one param_pairs, it will be overwritten according to the order of the array.
For required parameters, Key must be present.
For optional parameters, Key is optional.

Value
Refer to the data type of the method parameters in the TPStashEvent class or enter the value as a string.
For required parameters, value must not be null.
For optional parameters, value may be null.


Data Type
Parameter Data Type Possible Data Type
String array A string array that is not an empty array, or a string separated by commas (,)
Enum The specified enumeration type of each parameter, the named constant, the numeric value, or the string representation of the numeric value. Otherwise, it returns an error.